Thứ Sáu, 30 tháng 9, 2011

Pimp Mafia Wars 2 for a chance to become an in-game character

Now that the hype for Zynga's upcoming Mafia Wars 2 has officially hit a fever pitch, the developer wants you to promote the upcoming sequel on your Facebook profile. Of course, there's something in it for you: If you choose to do it, you might be immortalized in the game as a permanent character. The contest asks you to change your profile picture to that of one the game's recently-revealed characters.

If you're interested in becoming an shill ambassador of sorts for the game, just head over to its Facebook page right here. Then, choose what character portrait you want to change your profile image to, and finally submit your email address to enter.

Remember to right-click on the image that appears to save it, then upload it to your Facebook profile. Yes, you'll have to give up your precious email, but I'd be more worried about the questions you'll get from your friends regarding your ... animated makeover.

Once you're done entering the contest, look out on the Mafia Wars 2 Facebook page for a post that reads, "Comment now for your chance to become a Mafia Wars 2 character!" Then, the rest is up to chance, it seems. Zynga hasn't given an exact time for when this News Feed post will appear, so "Liking" the fan page might help your chances of successfully entering. It's funny how companies like the big Z get you to do these things, isn't it?

Do you plan on entering this new Mafia Wars 2 contest? If you were to become a permanent character in the game, what role would you like him or her to play? Sound off in the comments. Add Comment

Game of the Day: Bubble Town

bubble town game of the dayOne shot from the chute and you'll be hooked. Bubble Town is the arcade-style puzzle game that will test your wits, not just your reflexes. Match three Borbs of the same color to knock them off. Collect the various power ups to gain an edge with special bonus abilities. But don't take too long; if the Borbs reach the Danger Zone, it'll be game over!

Join the unforgettable cast of characters for an adventure of bubble-popping proportions, just watch out for that Danger Zone. Choose to play with your Borbs grouped up in a ball or straight up. Either way, the addictive gameplay will give you hours of fun.

Click here to play Bubble Town!
bubble town game of the day     bubble town game of the day
Pro Tips:

    * Bank shots! These are crucial to your Bubble Town success. If you're trying to line up a bank shot, wait for a moment. A little cursor will appear to assist your aim making it easy to hit those two wall bank shots.
    * Look for big drops. If you see a bunch of Borbs being held up by a couple of the same color, hitting that shot should be your top priority.


Click here to play Bubble Town!

What do you think of Bubble Town?

Thứ Năm, 29 tháng 9, 2011

RockYou partner Peak Games raises $11.5M for social game projects

For those of you (like myself) who are kind of tired of seeing the western world dominate Facebook games, this news should come as breath of fresh air. VentureBeat reports that Istanbul-based company Peak Games has raised $11.5 million and purchased two companies in efforts to become a power player in Facebook games. The developers in question, Umaykut and Erlikhan, were bought in what Peak Games calls "talent acquisitions." Sound familiar?

This move speaks to the rapid growth of Facebook games in regions like Turkey, the Middle East, North Africa, Mexico and South America. As we already know, Peak Games will work with growing publisher RockYou to distribute and localize its games in those regions. At the moment, Peak Games is the 18th most popular developer on Facebook, according to AppData, beating out notables like CrowdStar and Digital Chocolate in daily players.

Its most popular internally-created game is Okey, a social puzzle board game. And if you count its fans across all social networks including Facebook, Peak Games welcome 4 million daily players and 16 million monthly players, according to VentureBeat. Peak Games has made a name for itself in localizing social games from national companies for its audience, which is the the fourth largest on Facebook.

"Our goal is to be the dominant provider of games for emerging markets," Peak Games CSO Rina Onur, told VentureBeat. "The growth has been huge in the last six months. These regions are growing super fast and they are very hungry for games."

Facebook gaming is huge in regions other than the U.S.--companies like DeNA and Gree in Japan, Tencent in China and wooga in Europe are testament to that. But what we're more interested in is seeing creators like Peak Games create successful games for a global audience. Perhaps an injection of cash (from Hummingbird Ventures, Earlybird Venture Capital and an anonymous strategic investor) and talent will make that happen--Peak Games has an office in San Francisco, after all.

Would you like to see more Facebook games from these regions? Do you think Peak Games has a good chance at climbing up the ladder? Sound off in the comments. Add Comment.

FarmVille Pic of the Day: Makiziki's lush desert oasis

Howdy folks. Today's featured farm is a handsome design by Makiziki, a player who spends time over at the FarmVille Forums. Makiziki's farm caught my eye because it does something rather novel: paths. Paths may be common in other games such as CityVille, Empires & Allies, and FrontierVille, but in FarmVille, there is no easy way to make paths. All the dirt trails you see are actually created by hand placing the Lush Grass decoration all over the farm.

So not only is this farm a beautiful estate full of crops, animals, and items; but it also serves as a great design guide for other FarmVille artists. Using Lush Grass to cover a farmville tall grass makizikifarm hasn't been done too much, especially considering how nice it looks. Unfortunately, Lush Grass was a limited time English Countryside item that is no longer available. However, a different item, Tall Grass, can be bought in the decorations tab of the market for 1,500 coins apiece. The only difference is that Tall Grass is a little taller, so it will give farms a more wild, natural look.

In addition to the unique use of grass and desert background in order to make paths, the farm has a lot more going on. In an age where FarmVille players have absurd amounts of stuff, Makiziki's farm remains rather organized. Here's what they had to say about their farm:

    Well, first of all, I love to design with paths. FarmVille doesn't actually have them yet. And I love a lot of green, so my design looks like a real farm. I worked about 3-4 hours to finsih this farm, and I was so tired when I was done :) But I love my new farm :)
    -Makiziki

What do you guys think of Makizki's Lush Grass-filled farm? blog.games.com/2011/09/27/farmville-makiziki-lush-desert-oasis-farm/#disqus_thread

If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist.

Entertainment Games looks to revive soap operas in Facebook games

FarmVille may have killed the daytime soap opera, but it seems like soaps might have their heyday after all. Langhorne, Penn.-based Entertainment Games announced that it hired Michael Fairman (pictured below), a leading expert on daytime soaps (bet you didn't know such a job existed, eh?) to help the company develop a soap opera game with Heyday Games.

Working toward this announcement, the company has been surprisingly busy. Entertainment Games bought social games maker Heyday Games in late June. Then in August, the company changed the name it's had since 1992. Two weeks ago, the company struck a licensing deal with intellectual rights management firm CMG Worldwide to use pictures of celebrities for some "retro-based social game for Facebook, Google+, mobile devices and the open web."

Aside from admittedly banking on nostalgia, there are a few clues as to what type of game the company looks to make. Entertainment Games wants to harness Fairman's two decades of experience in the industry. The company wants his help to create a game that Entertainment Games's CCO F.J. Lennon says will "deliver a ground-breaking social gaming experience that both the gaming and soap opera industries will take note of."

Michael Fairman soap opera expertSince Facebook games came along, games and daytime soaps had been inadvertently at war over the same audience, namely, 25 to 54-year-old women. Unfortunately for soaps fans, Zynga's "television audience destruction machine" won the battle over All My Children and One Life to Live. But Entertainment Games isn't the only company looking to capitalize on this obvious demographic.

In an effort to generate more revenue, UK soap opera Coronation Street was turned into a Facebook social game called "Corrie Nation". Unfortunately, the game didn't last a year before it was taken down for a complete rehaul, with ATV network looking for a new game developer to take on the job. With soap operas dying and the first (and only) Facebook soap opera game ever made, out of commission, you'd think that no one would bother with another attempt, right? Well, here comes Entertainment Games, Inc. to prove us wrong.

From the sound of things, soap operas can find new life after television as Facebook games. On top of that, they're going to return vying for the same demographic as they once did against Zynga, but this time, they'll be on the same playing field.

Do you think soap opera social games have a chance at being the next big hit? Sound off in the comments. Add Comment

Chủ Nhật, 25 tháng 9, 2011

CityVille Executive Driving Range Attraction: Everything you need to know

It seems that just as quickly as we can finish the construction on an Attraction in CityVille, another one is released. Such is the case this week, as the Ferris Wheel has been followed up by the Executive Driving Range, or a golf range, if you prefer.

The base of the Executive Driving Range costs 10,000 coins, and it must be whacked eight times before the base is complete. From there, you'll need to collect various building materials, as you might have expected:

    * 5 City Seals
    * 5 Golf Balls
    * 5 Buckets
    * 5 Netting
    * 5 Targets


If you're lucky, you'll already have the City Seals in your account waiting for you, and can then concentrate on gathering the other four items instead. Golf Balls and Buckets can be earned by posting a general news item to your wall, while Netting and Targets are earned via individual gift requests sent to friends.

Once the Executive Driving Range is complete, you can put it into operation for five minutes at a time. Once the five minutes has passed, you'll collect your profits just as you would any other business (your income ranges from 1,400 to 6,000 coins each cycle), but you can't restock it with Goods. Instead, you'll need to wait for a countdown timer to hit zero before you can restart it. You can collect Wrenches from your friends to speed up this timer, but remember - you can only post a single request for Wrenches, which are shared among all of the four available Attractions, so you won't be able to stock up as greatly as you might like.

Of course, building the Executive Driving Range is entirely voluntary, but if you like features such as this, why not give it a swing? Note: you must be at least level 25 to access the Executive Driving Range.

Will you build the Executive Driving Range in your town, or are three attractions enough? Sound off in the comments.

CityVille Reel World Timed Goal: Everything you need to know

A new timed goal has launched in CityVille this week, taking us back to the great outdoors for some fishing. If you're level 35 or above, you'll have access to this goal, which can be started at any point in your game - it's up to you when exactly you'll begin. Using our guide to the goal, you should be able to prepare yourself as much as possible before actually starting the goal, and that way you'll have a better chance of earning the gold trophy and the prizes that come with it.

The Reel World

    * Get 10 Fishing Lures
    * Harvest 30 Pumpkins
    * Collect 8 Times from a Seafood Restaurant


A Seafood Restaurant costs just 7,500 coins to purchase from the store, and if you're a veteran player in the game, it's highly unlikely that you don't already have at least one sitting in your town. It requires 140 Goods to operate, so your best bet to completing this particular task quickly would be to make it the only business that currently has Goods, so all citizens will flock to it, causing it to sell out much faster than normal. Pumpkins, meanwhile, take 18 hours to harvest, so unless you follow our suggestion of having pumpkins already to harvest before starting this goal, that's some serious time you'll spend (waste), waiting for them to grow.

If you can complete these three tasks within the first 24 hours of starting the goal, you'll receive the Gold Trophy, a Sailboat, 2,300 coins and 1,200 Goods. Unfortunately, you must complete this goal at this top level to receive the Sailboat. If you don't finish within the first day, but can complete the goal before the 72-hour mark has passed, you'll receive the Silver Trophy, 2,600 coins and 1,200 Goods, while finishing at any point after that cutoff gives you the Bronze Trophy and 1,200 Goods.

Luckily, it seems that these timed goals are becoming a bit easier with each one that's released. So long as you plan ahead with the pumpkin task, you should have no real trouble finishing this one off in 24 hours, but we still wish you good luck in your attempt!

What do you think of this latest timed goal? Have you received the Gold Trophy on any timed goals in the past? Sound off in the comments.

Thứ Bảy, 24 tháng 9, 2011

FarmVille Pic of the Day: AlexisSkrull's petting zoo

A few days ago, I featured a massive FarmVille zoo. However, plenty of folks complained that it was just too crowded and busy. While it was a super detailed zoo, the jumbled appearance diminished its aesthetic appeal. Today's featured zoo farm resolves many of the issues present in the old farm, by attempting a simpler approach to the FarmVille zoo.

Today's featured farm, created by AlexisSkrull, is in many ways quite humble. For instance, it doesn't even fill the whole farm plot and there are no fancy complex illusions to be found. However, the simplicity of the fenced in pens full of animals is charming. It reminds me of the early days of FarmVille and FrontierVille, when all I had was a few animals, crops, and some decorations that I was forced to buy in order to complete goals.

Of course, in reality this farm is far more detailed than my boring starter farm. There are unique habitats and exhibitions built for various animals. So make sure to look closely at the images below to get the full effect of AlexisSkrull's farm.
Click the images to make them larger.
farmville featured alexisskrull zoo farm     farmville featured alexisskrull zoo farm
farmville featured alexisskrull zoo farm     farmville featured alexisskrull zoo farm
What do you think of AlexisSkrull's zoo farm? Which zoo farm do you prefer?

If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!

Google+ opens its doors to all, but (hopefully) mostly social gamers

The proverbial veil has been lifted, everyone. Google+ is finally open to the public, meaning anyone can join Google's social network regardless of whether they've been invited through a friend. More importantly, this means the service, which soft-launched back in August to a controlled amount of users through invites, is open to even more social gamers than before.

Granted, there are only 16 games so far on Google+ Games. But surely the company hopes, that with an influx of potential players, that developers will become even more interested in Google as a social gaming destination. However, there are several arguably basic social features that aren't yet a part of the Google+ developer API, or application programming interface.

Namely, the posts that players can push through to the Games Stream from a Google+ game are not interactive. This means that the viral nature of social gaming is severely hindered on the network--players cannot directly help one another through the Games Stream like the can through the Facebook News Feed. This essentially thwarts what is popularly believed to give social games their name.

At the moment, players can only post general updates such as, "I scored 5 bajillion points in Bejeweled Blitz!" However, Rovio played somewhat of a smarter game with Angry Birds on Google+ Games, and introduced a friend gate to most of its content, meaning players have to add so many friends to access new levels. Luckily, Google has already stated that it's working to introduce more robust features over time.

Regardless, omissions like this serve as proof that Google+ Games, while impressive in its scope, ambition and support, is still a nascent gaming platform when put up against competitors like Facebook. With this news, perhaps the race Google+ is running has changed track to whether Google+ Games can keep up with the demands and needs of its players, rather than its competitors.

[Via Inside Social Games]

Have you tried out Google+ Games yet? Do you think, after what you experienced, that Google has a chance at competing in the social games world? Sound off in the comments. Add Comment

Mobile social game taps into 700K player base for children's charity

Parallel Kingdom 700,000K players
What do you do when you're a well-respected mobile game with 700K players worldwide? You design a virtual soup can helmet and sell it to your players for charity! At least, that's what Per Blue's Parallel Kingdom is doing (with Playmob) for the SOS Children relief in North Kenya.

SOS Children's Villages is an independently operated, international organization that's been saving kids since 1949. Currently, funds are needed for emergency food and medical aid due to a severe drought in the area. Soup Can Helmets cost 550 Food each (the virtual currency of Parallel Kingdom), which is the equivalent of $5.50 USD and enough to feed three children. Since the helmet is priced with Food, it's possible for you to not spend any real money on the helmet for it to still count. (In fact, for those of you who haven't liked the game's Facebook page yet, there's a free 100 Food offer that you can use towards a helmet purchase.)

According to Per Blue, this charity drive is at its halfway point with only a week left to go. So far, 550 Soup Can Helmets have been sold, which means 1,650 children have been cared for. If you play the game, you can buy the Soup Can Helmet in the PK Swag section of your local Trade Post until September 29.
Parallel Kingdom Donate Food
If you're new to the game and feeling adventurous, then after the tutorial stage, click on the Food tab on the bottom of your game screen to reach the Get Food menu. You'll see the Donate Food option, but it's really just a notice for the charity drive. Instead, you need to go to Travel, click on a Trade Hub (the one in Madison, WI is one of the two biggest ones), and locate your Local Trade Post, which should be a white building with a red roof buried under a dozen other players who are represented as little heads. Finally, you need to be at Level 2 to be allowed to purchase the helmet. (If you get lost, fire up the in-game chat. Special thanks goes to MisMoon, MoldyBanana, and ZeroGr@vity for their help.)
Parallel Kingdom Trade Post
Parallel Kingdom is best described as FourSquare meets a MMORPG (massively multiplayer online role playing game). It surpassed a half million players in June, was voted 2009 Best Augmented Reality App Second Place (first place went to XMG Studio Inc.'s Pandemica) and 2009 Best MMO Game Third Place (beaten by ngmoco's Eliminate Pro, with Miraphonic's Epic Pet Wars in first place). Although Parallel Kingdom is not a true Facebook game (its Facebook game app simply links you to register on the website), it does possess Facebook Connect and can be played on your PC with a web browser.

Would you try out a game just to donate to charity? Sound off in the comments. Add Comment

Putting the 'face' in Facebook games: Arkadium and Image Metrics

Arkadium is likely best known on Facebook for games like Mahjongg Dimensions and Cooking Mama, but that's about to change. Thanks to a brand new partnership with Image Metrics, an animation studio best known for the facial capture technology it provides to traditional game developers, your own face could be the star of Arkadium's next Facebook game.

During an interview with Gamasutra, the new found duo revealed Portable You, a new toolset for Facebook game developers--starting with New York City-based Arkadium--to allow players to include their own face as the centerpiece of their avatars. Using a simple webcam, Portable You, embedded in any given Facebook, could create a 3D rendering of your head and face.

By the way, that picture to the right is a 3D reproduction of an actress's face done by Image Metrics--it's not real. But we doubt Portable You will be as powerful. This is especially considering the technology was bought through an acquisition of Big Stage earlier this year.

"Mostly we've been the user of our own technologies," Image Metrics CEO Robert Gehorsam said to Gamasutra. "But we've also really come to realize and believe there's a major shift going on in how people want to represent themselves, express themselves and communicate online, starting with creating your own character in a game."

"We work directly from video; we don't require any kind of markers, or the special makeup," Gehorsam told Gamasutra. "We can go directly from a video screen or from a single image to 3D animation... through a whole bunch of equations that recognize the face in a 2D context. It's not a photo; it's really 3D."

Sure, this has the potential to introduce a never-before-seen level of immersion to Facebook games. The idea of representing or expressing yourself more accurately than ever has plenty of charm. But the more pressing question I have for Image Metrics is: How well does Portable You render beards?

What do you think this type of technology means for Facebook games in the future? Would you ever place a 3D version of yourself into your favorite Facebook games? Sound off in the comments. Add CommentAdd Comment

FarmVille: Free Crab Shack with any Farm Cash purchase

While the "free-gift-with-purchase" feature in FarmVille has continued to grow, giving users a way to stock up on extra animals that they may have missed in their original releases in the game, until recently, that's all the feature has been: a way to earn animals. Now, though, we're starting to see trees and even buildings come into the mix.

For example, the latest offering is the Crab Shack, which was originally released during the New England event way back in July of 2010, and then again in the Birthday Classics even earlier this year. Interestingly, this is one building that cost coins during its previous releases in the game, but if (for whatever reason) you never picked one up, here's a chance to earn one for as little as $1. For that price, remember you'll also earn 4 Farm Cash.

The reason this building is so significant is that it basically screams to be added to the Lighthouse Cove farm, which all players were given access to earlier this week. And since we can't (as of this writing) pull items out of storage from our others farms into the Lighthouse Cove, this is as close as you're going to get to having any of this theme on your land for the foreseeable future.

As usual, this free Crab Shack offer will only be around for a limited time, so make sure to login to your farm sooner, rather than later, if you want to take advantage of this deal.

Will you purchase a Farm Cash bundle as part of this free-gift-with-purchase giveaway? Would you pay Farm Cash to access your "other farm" storage in the Lighthouse Cove? Sound off in the comments.

Thứ Năm, 22 tháng 9, 2011

FarmVille: 24x24 and under land expansions 50% off this weekend

If you're a new(er) player to FarmVille that hasn't had a chance to expand their Home or English Countryside farms, or, if you've just held off until expanding your farms until now, Zynga is offering some major incentive to doing so this weekend. All expansions in both the Home Farm and the English Countryside farm that are 24x24 and smaller are now 50% off. This sale will last until Sunday evening at 9PM PST.

Let's put this into perspective. The two most recent expansions to the Home Farm are for 30x30 and 32x32. While the 32x32 land expansion is technically still on "sale" for 5 days only, it still goes for 180 Farm Cash. Both of these expansions, then, wouldn't be part of this weekend sale. As for English Countryside expansions, there are four that many farmers have likely not unlocked: starting with 26x26 and up, simply because of their prices (2.5 million coins, 5 million coins, 195 Farm Cash and 195/215 Farm Cash respectively). This, again, takes us to the 32x32 sized farm, but none of these are included in the sale.

What's even more disappointing about this sale is the fact that Lighthouse Cove expansions aren't included. As we're limited (in Lighthouse Cove only) to a certain number of crops based on how big our farm is, and since these early expansions start out costing 30 Farm Cash each, it would have been great to see them included in this sale. Whether this means the prices will soon turn to coins instead is anyone's guess, but for now, I suppose this is one sale that most of us will simply have to miss out on.

Are you a farmer that can take advantage of this sale? Will you purchase any expansions for your farms this weekend? Let us know in the comments.

Earn 2 free FarmVille Farm Cash in Intuit Business promotion

It's been a few weeks since we've seen a rush of free FarmVille farm cash promotions being launched by Zynga, but it has finally come through for us this morning with an activity with Intuit. This Intuit Business promotion can be found under the bottom right of your gameplay area, but it may just be labeled as "complete this brand activity," rather than anything specific to Intuit. Trust me, this sponsored link window works the same as all of the others, it just comes labeled differently.

Once you start the promotion, you'll be asked to share your love for a small, local business in your community. This requires some thought on your part, as I found it to be incredibly difficult to enter something that the fields could actually recognize. That is, you're asked for the name of the business, along with your city and state location, and it will then search for any addresses matching that business description. Once you find one (perhaps you'll just be luckier than me and score a hit on your first try), you'll have to fill in a form asking for your name, email address and why you like this business the most. If I were you, or are just in this for the free Farm Cash, feel free to give them an out-of-use email address as, let's face it, that's an instant sign-up for Intuit's newsletter right there.

Either way, once you jump through these hoops, you'll finally be given your two free Farm Cash. Remember, these Farm Cash should automatically update into your account, but if they don't, refresh the page and see if that sets things right. As always, we'll make sure to bring you more news about free Farm Cash offers in the future, just as soon as they pop into the game. Keep checking back for more!

What will you do with your two free Farm Cash? Do you participate in activities such as this, that require some real information about yourself, rather than just answering surveys? Sound off in the comments.

CityVille: Post your in-game achievements to the Facebook ticker

So, you've already helped the farmers in your quest to be governor in CityVille, and now it's time to help another group of citizens in your town: the toy makers. This newest trio of Toy Maker goals can be found after you've helped the farmers, and they'll also introduce a new Community Building to your town. Here's a complete rundown of what to expect, and how to earn the vote from these toy makers. Note: you must be at least level 50 to access these goals.

The Misfit Toy Maker

    * Place and Build a Toy Factory
    * Collect from the Toy Factory 10 Times


Unfortunately, this goal requires you to build a new community building in your town, so I hope you have enough room to do so. The Toy Factory sits on a 4x4 square plot of land, and would normally cost 1.25 million coins to buy in the market, although there are rumblings that you'll receive one for free in your inventory once you start these goals (I personally didn't receive one, but whether that's a glitch, or by design I can't say). The building adds a whopping 3,750 citizens to your maximum population cap, and requires 12 staff members to complete. That is, you'll need to ask 12 friends to help you complete the construction of this one, so I hope they're helpful! For finishing this first goal, you'll receive 2,800 coins as a reward.

Toy Soldier

    * Ask friends for 12 Toy Blocks
    * Upgrade Toy Store to Level 2
    * Place 20 Hearts in your city


As we've told you before, the Hearts are markers you can place in your town to let your friends know exactly which items to interact with whenever they visit. You can add them to your town by accessing the "Get Help" button in the cursor menu in the bottom right corner of the screen. As for upgrading the Toy Store, you can find a complete guide to doing so right here. Finish this goal and you'll receive 1,400 Goods.

Playtime is Over

    * Ask friends for 15 Wooden Duckies
    * Build Toy Tower
    * Collect from Toy Tower 15 Times


The Toy Tower is a new business that costs 1.75 million coins to purchase from the store. Hopefully we'll receive a free one of these as well, but if not - we've been warned! Once built, it requires a whopping 475 Goods to operate, and will supply you with 2,393 coins by default when collecting its profits, if you don't surround the building with payout bonus decorations. As for the Wooden Duckies, just ask your friends to send them to you, and you'll eventually finish this one off (not that it'll be easy, but it's not impossible either). Finish this final Toy Maker goal and you'll receive 100 XP. Whether or not that's worth all of the Goods you've spent on your Toy Tower or not will be up to you.

At this point, you will have finished helping the Toy Makers in your run for Governor, but still have one more group to help before Act 2 of this new political feature will start. We'll make sure to let you know what that final part entails as soon as we know more, so keep checking back.

Check out the rest of our CityVille Cheats & Tips right here.

What do you think of these Toy Maker goals? Are they too complicated to be in the middle of a larger feature, possible causing some users to get stuck, or do you appreciate such a challenge? Sound off in the comments.

CityVille Mexican theme expands with Statue of Independence, Cantina and more

As promised, here we are again with news of more Mexican Independence items that have been added to CityVille's store. You know, I honestly thought that this would be a one-time release, but leave it to Zynga to release more items even after the holiday in question has passed (this holiday being the Mexican Independence celebration). There aren't as many items here as in the original release we told you about earlier this week, but there is a new crop here, if you happen to be into that sort of thing.

Statue of Independence (Decoration)

    * Costs: 36,000 coins
    * Payout Bonus: 12% to surrounding businesses and residences; bonus 12% to Mexican themed items


Cantina (Business)

    * Costs: 3,800 coins
    * Requires: 95 Goods
    * Supplies: 640 coins


Quince Anos Party (Decoration)

    * Costs: 12 City Cash
    * Payout Bonus: 12%; bonus 12% to Mexican themed items



Fine Arts Theater (Community Building)

    * Costs: 80 City Cash
    * Allows: 7500 citizens added to maximum population cap


Agave Crop

    * Costs: 5 City Cash per square
    * Harvest Time: Instant
    * Supplies: 450 Goods per square planted
    * First Star of Mastery: 3 Harvests


See? There aren't as many items in this release, but luckily, we're given plenty of time to purchase them either way. You'll have 12 days to do your shopping for these new items (the original section of this theme is down to a 10-day time limit), so just make sure to go shopping eventually before these items do actually expire.

What do you think of these newest CityVille Mexican-themed items? What sort of cultural or geographical theme would you like to see released next? Sound off in the comments.

Thứ Tư, 21 tháng 9, 2011

OpenFeint co-founder leaves, Gree International head becomes CEO

Well, that sure was quick. Just months after Japanese social game network Gree acquired OpenFeint (for a cool $104 million, mind you), the latter's co-founder and CEO has left the company, VentureBeat reports. The Burlingame, Calif.-based mobile social game network's 26-year-old co-founder Jason Citron has moved on to new opportunities, and has been replaced by Gree's head of international operations Naoki Aoyagi (pictured).

"In just over 24 months, OpenFeint has grown to over 120 million users across 7,000 games," Aoyagi said in a release. "I thank Jason for his leadership growing the company and wish him well in his new adventures." But, according to VentureBeat, the old switcheroo might not have been so cut and dry.

VentureBeat's Dean Takahashi reports hearing rumors that Citron had been fired from the company before contacting OpenFeint and Citron, both of which declined to comment on the news until Aoyagi made the above statement in a release. However, both companies aim to announce their plans for integration between the U.S. operations of both companies in the coming weeks.

In other words, Gree's westward expansion into the U.S. through OpenFeint is imminent, and Gree will likely have even more of a say in how OpenFeint handles things now with a former Gree executive at the reins. Gree hopes to turn U.S. mobile gamers into the apparently wild spenders that Japanese mobile gamers tend to be.

However, direct Japanese competitor DeNA has already launched its Mobage mobile social games platform in the U.S. through recent acquisition ngmoco, and already has support of major U.S. carrier AT&T (though, it is AT&T). It looks like this holiday season will prove whether Gree and OpenFeint can catch up to their new rivals, not to mention existing western competitors like Zynga and EA, both of which have global and mobile ambitions. At any rate, it's going to be a very merry Christmas for mobile gamers.

[Image Credit: VentureBeat]

Do you think Gree and OpenFeint can catch up to DeNA under its new management? What do you hope to see from Citron now that he's freed himself from the company he helped bring up to this point? Sound off in the comments. Add Comment

Bubble Witch Saga pops on Facebook, King.com hits 900M gameplays

If games like Bubble Bobble have taught us anything, it's that sometimes there's nothing more relaxing than popping bubbles. Casual and social game developer King.com knows this all too well, and has released its second bubble-bursting game on Facebook, Bubble Witch Saga. This new game is a socially-enhanced port of one of the top five most popular games ever on King.com (the casual games website of the same name), King.com Director of Product Performance, Social and Mobile, Lars Jornow told us.

The game features more levels than ever with 70 unique stages, new booster power-ups available for Facebook Credits and a deeper storyline than before. Players assume the role of an aspiring witch who wishes to join the proverbial circle of three. In order to impress the witches, you must burst the bubbles by matching three of the same color to fill their cauldron with magic goop. I mean, who knows what witches put in those things?

Bursting the bubbles will get the cauldron below bubbling, as witches are so wont to do. Each successful match causes spiders to drop from the ceiling. The more spiders you have when you burst enough bubbles, the more points you'll get (and hopefully stars), as the spiders will act as bumpers for the remaining bubbles and increase your chances of scoring big.
Buggle Witch Saga concept art
Completing each level with the most stars possible will help you reach new uncharted parts of a vast forest in your quest to become the fourth witch of the circle. Players can invite their friends to the game to help restore their lives if they fail to clear a difficult level, and later in the game they will need more friends to unlock new levels to play.

Bubble Witch Saga takes an interesting spin on the bubble-bursting sub genre of casual and social games, with its semi-realistic art style that's delightfully reminiscent of the unforgettable Halloween flick Hocus-Pocus. While the game already has six episodes (with about 10 levels each) of content, Jornow tells us that more content is already in the works.
Bubble Witch Saga gameplay
Not to mention that the game will hit mobile devices later this year. King.com also announced that it has surpassed 900 million monthly gameplay sessions across all of its platforms. Granted, that's thanks to its over 200 games total, but an impressive feat nonetheless--though, the company does say that it has beat PopCap in monthly players on Facebook, according to AppData. Bubble Witch is available for play now on Facebook, so have at those bubbles, my pretties. (I promise that's the last time I say "my pretties" here ... whoops, done it again!)

Click here to play Bubble Witch Saga on Facebook Now >

Are you excited to kick back and blow up some bubbles once again? What do you think of this game so far, and the bubble-bursting sub genre of casual or social games? Share with us in the comments. Add Comment

Thứ Ba, 20 tháng 9, 2011

FarmVille meets Indiana Jones for real in Adventure World soon

Adventure World: An Indiana Jones Game
Since Adventure World's release last week, many media outlets dubbed it "FarmVille meets Indiana Jones." It seems that Zynga took those allusions to heart, as the company has teamed up with Lucasfilm to make good on those hit-generating remarks. Zynga just announced that Indiana Jones will soon make his way into Adventure World this October.

In fact, it appears that the game will be completely rebranded with the Indiana Jones name, according to the above image. The teaser depicts the familiar Adventure World logo, but now reads, "Adventure World: An Indiana Jones Game." To us at least, this implies that Zynga Boston's debut game will incorporate the Indiana Jones brand throughout (and perhaps permanently). The wording of Zynga's announcement certainly steers us toward this conclusion:

    Zynga is proud to announce that we're teaming up with Lucasfilm to bring Indiana Jones - the KING of lost idol hunting, bull whipping, holy grail-ing and flying (but not landing) - to your favorite adventure game. Adventure World: An Indiana Jones Game will be coming soon to a browser near you.

If this is, in fact, the case, Adventure World would be the first Zynga game built entirely around a single brand, rather than the one-off promotions we see from brands like McDonald's in FarmVille and recently Best Buy in CityVille. Considering the massively ambitious game hasn't been doing so hot its first week out of the gate, this could be second wind it needs.

Is the Indy Jones fan in you excited by this announcement? What do you think of Adventure World so far? Sound off in the comments. 4 Comments

FarmVille meets Indiana Jones for real in Adventure World soon

Since Adventure World's release last week, many media outlets dubbed it "FarmVille meets Indiana Jones." It seems that Zynga took those allusions to heart, as the company has teamed up with Lucasfilm to make good on those hit-generating remarks. Zynga just announced that Indiana Jones will soon make his way into Adventure World this October.

In fact, it appears that the game will be completely rebranded with the Indiana Jones name, according to the above image. The teaser depicts the familiar Adventure World logo, but now reads, "Adventure World: An Indiana Jones Game." To us at least, this implies that Zynga Boston's debut game will incorporate the Indiana Jones brand throughout (and perhaps permanently). The wording of Zynga's announcement certainly steers us toward this conclusion:

    Zynga is proud to announce that we're teaming up with Lucasfilm to bring Indiana Jones - the KING of lost idol hunting, bull whipping, holy grail-ing and flying (but not landing) - to your favorite adventure game. Adventure World: An Indiana Jones Game will be coming soon to a browser near you.

If this is, in fact, the case, Adventure World would be the first Zynga game built entirely around a single brand, rather than the one-off promotions we see from brands like McDonald's in FarmVille and recently Best Buy in CityVille. Considering the massively ambitious game hasn't been doing so hot its first week out of the gate, this could be second wind it needs.

Is the Indy Jones fan in you excited by this announcement? What do you think of Adventure World so far? Sound off in the comments. 4 Comments

Game of the Day: Pop & Drop

A herd of colored balls is headed your way, and unless you act quickly, they'll drop right on top of you! Pop all the colored balls before they reach you by creating sets of three or more.

Pop & Drop features two awesome game modes: action mode and the strategy-based perpetual mode. I promise you though, you'll be kept on your toes regardless of what mode you play. Make sure to use the special power pieces to help you rack up the big points.

Click here to play Pop & Drop!
pop and drop game of the day     pop and drop game of the day
Pro Tips:

    * Pop & Drop shows you where your next shot is going to land. This is an invaluable tool! With it you can line up insanely tight shots through gaps, enabling you to hit those huge combos.
    * Bank balls off the walls. As I said before, Pop & Drop shows you where your next ball will land, even for banked shots. Use it to access those hard to reach places.
    * Be precise! When the balls are closing in, don't fire wildly. Calm down and make sure you hit an intelligent shot. For example, don't just shoot the ball onto the first level, or you'll need two more balls of the same color to knock it off. Instead, stack it onto another color so when you knock that set off, both colors will pop.
    * When all hope is lost, and the colored ball armada is knocking on your door, don't forget to use your arsenal of destructive grenades.


Click here to play Pop & Drop!

What level were you able to get to in Pop & Drop?

Diamond Dash maker: Social games 'will evolve again in the next years'

Frankly, they kind of have no choice. That's general idea Wooga studio head Henric Suuronen (pictured) seems to have put forward in an in-depth interview with Gamasutra. And it would be wise to listen--the Berlin, Germany-based Facebook game creator is third behind Zynga and EA (now that PopCap's numbers have been integrated), according to AppData.

During the interview, Suuronen gave Gamasutra a detailed explanation of where Facebook games have been, what it takes to create them from a design perspective and, most importantly, where they're going. Specifically speaking to social mechanics in Facebook games, Suuronen said to Gamasutra:

"Now moving four years forward, you have games like CityVille, Pioneer Trail from Zynga, Kabam games, Digital Chocolate games, and Zombie Lane -- great game -- and now Magic Land," Suuronen told Gamasutra. "So it has really evolved. So why would the progression stop here? So I think it will evolve, as it has done from four years ago with Jetman and Scrabulous and Tower Bloxx. So it will evolve again in the next years."

The hit maker behind Diamond Dash recently released its seventh game on Facebook, Magic Land, which enjoys a healthy 3.4 million monthly players and over 330,000 daily players. According to Suuronen, Wooga's latest game had the most man hours thrown into it, a trend he seems to believe will continue. "The whole myth of the minimum viable product -- it's gone," Suuronen told Gamasutra. "It's something that you say to investors to sound cool."

Sure, Suuronen believes that players will eventually get tired of the standard social gaming mechanics of sharing gifts and helping asynchronously. However, the Wooga studio head also points out that the harsh reality of designing Facebook games to get players to pay up isn't going anywhere, and some traditional designers have trouble coming to grips with that.

Considering social games are expected to make $1 billion this year alone (and cash in even more from there), traditional designers and companies better wise up quick if they want to fit in the next big money machine. Read Suuronen's full interview with Gamasutra here, in which he predicts how you might be enticed to pay up in the future.

Do you agree that Facebook games can only grow into more robust entertainment options from here? Where would you like to see the industry go from today's CityVille's and other life simulators? Sound off in the comments. 2 Comments

FarmVille Pic of the Day: Edrenee's farm has a little bit of everything

Previously this week, you folks had a couple complaints about Hemi 426's featured zoo farm. Though you agreed it was a huge FarmVille achievement, many of you folks thought it was just too cluttered and disorderly. In response, I present to you Edrenee's extremely organized farm.

While Edrenee's farm doesn't do anything incredibly artistic, you can't disagree that the orderly rows of crops and trees create a remarkable effect. It almost looks like a gardening enthusiast's back yard, with all kinds of crops neatly planted in rows. It's certainly a nice break from what we usually see: endless plantation-sized fields of the same crop. So even though it's not as creative as say, the dragon farm we featured a few weeks ago, it is a very nice FarmVille design that is certainly unique in its own right.

Finally, make sure you realize just how difficult it would be to coordinate all the crop grow times to take this photo. Very impressive Edrenee.

What do you think of Edrenee's farm?

If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!

Chủ Nhật, 11 tháng 9, 2011

Cashflow for Open Game Projects via Flattr without investment

Flattr allows you to place a "click me because you appreciate me" button on your site and when somebody clicks it, you get a bit of money.

So far you had to invest at least 2€ to be part of the service. Now you can use it for free.

So every project that is a one-person project or has a donation infrastructure: please add flattr to your site.

If neiter fits: start thinking about how you would share donations with the team if you got any and add a flattr button when you're done. :)

Thanks to Grumbel for reminding via his post.

Inside a Star-Filled Sky (Public Domain For-Pay) + Video Review + Jason Rohrer on open source

Inside a Star-Filled Sky (IaSFS? InaStFiSk?) is a game. And art. [You want a game?=art discussion? Go to page 9! ;)] This art runs on OSX, Linux and Windows.
So you move around in procedurally generated mazes in real-time, shoot enemies, pick up stuff and change between levels. Sounds like.. GoblinHack so far (the graphics are softer though).
But.
The mazes are people.
Or pixelated monsters for that matter. Or upgrades.
You control a thing inside another thing. the thing is a maze.
The game costs at least $1.75 because it's pay what you want + fees.

I was lucky to get Jason to answer two of my questions.



Q: Is IaSFS in the public domain?
Jason Rohrer: Yes, it's all in the public domain (which is why no license file is included).
Q: Why do you release your games as open source? Why does open source matter (to you)?
Jason Rohrer: I release all of my work as open source because there's no reason not to.  People mostly "hide" their source code out of fear, but I think that fear is unfounded.  In the game world, releasing source code is almost unheard of, except for decades-old abandonware projects.  Long ago, I used to harbor the romantic hope that some other coder would benefit from reusing or at least studying my source code.  But over 12 years of releasing all of my source code, that has happened only rarely.  Instead, the main benefit has come from making my work as portable and as long-lived as possible.  Binaries break eventually as platforms change, and they cannot be repaired.  A source distribution can survive and remain functional much longer.  My passion for open source has transitioned from idealistic to pragmatic over the years.
IMHO Jason is a very interesting guy to listen to [video search "Jason Rohrer"].

About public domain: There is no PD statement in Jason's code as far as I can tell but I was told via email that it is PD. UPDATE: fortify dependency has been removed. The game code contains (depends on?) the non-free fortify.
I could upload the game and share the link. It'd be legal. I would feel guilty though. So instead I offer you my help at buying the game if you can't use the payment method available. If you can transfer to a German bank account or are located in/near Berlin, Germany, contact me and I'll buy the game for you if you somehow give me the money you want to pay.
I guess we need screens...

Freedom is Fun

Happy festive season to all those who are celebrating, and commiserations to those who are missing out or have not been blessed with a nice Christmas period.
Many thanks to Q for being a custodian of the blog. It would surely have died long ago but for his endeavour and I deeply appreciate his ongoing efforts.



NYC in Sauer
I have a queue of interesting things... like this lovely screenshot of a NYC map for Sauerbraten that pushes the engine's performance.
There was a Christmas release of SuperTuxKart and it's full of goodies. Verison 0.6rc1 (an rc, thusly YMMV) offers (among a lot of new tracks and other improvements) improved physics with skidding, nitro, a better AI, and positional sound effects. Sounds super.
Gearhead2 is now completable as of the latest release, version 0.530, meaning that it is no longer a tech demo but a real live game. It's a futuristic / mech-based graphical roguelike and a very nice one too by all accounts.
UFO:AI Starchaser
I really liked this UFO:AI "Starchaser" interceptor (right). I'm looking forward to 2.3 which should be another impressive release for the project.
Vega Strike has had a lot of speech packs contributed in the last few weeks. To preview them you'll have to head on over to the VS forums (sorry, no direct links). I'm sure this will make the next release of the game more atmospheric. Whilst core development seems a little cool at the moment, the community contributions are as active as ever and I predict an explosive release sometime in 2009 that makes people go, "Wow, that's what open source can do." I also mined this nugget from the Ogre forums when procrastinating the other day (hellcatv is a lead VS dev, VS is prospectively getting ported to OGRE, and that thread is about a feature that looks particularly useful for transitions between space and planetscapes). Yes, that is rumour-mongering, and I'm proud of it!
Scourge is getting nicer lighting, there's a poor quality video on vimeo of it in its infancy (the effects have since improved). There was a bump with the 0.21 release, which got pulled and replaced by 0.21.1, but now that's sorted out development momentum has returned and already 0.22 looks promising.

I don't monitor nearly as many projects as I used to. Are there any other impressive screenshots you guys have seen lately? Any other projects looking promising for nice 2009 releases?

Plutocracy, Cheese Boys and Goblin Hack 1.16

Cheese Boys breaking the fourth wall
Cheese Boys is a humorous post-apocalyptic action adventure. The current two-level implementation, that features dialog and fighting already contains a lot of strange fourth wall breaking humor (although it is quite different to Fallout's.)

Goblin Hack 1.16
Goblin Hack (GH) 1.16 is now out with new features, including music by Pascal Provost and new level kinds. Apparently there even is an end game level now, which I assume 0.17% of all GH players will reach. (Ever finished Nethack? Not me. :) )

Plutocracy rev 499
Plutocracy is
a multiplayer 3D RTS game focusing on merchant trade and domination by economic means, although warfare and piracy are always an option. The game has a 1600s Caribbean theme, is played on a real globe, and aims to replicate realistic economic transactions.
I fell in love with it's graphical style, which reminds me of Populous III. I haven't had the chance to play it with anybody else and there are no bots, so I can't say anything about playability, besides the fact that it's easy to lose your units out of sight.

DccNiTghtmare 0.3, ASC 2.20

DNT: inspiration source in the shelf

DNT: post-apocalyptic santa
DccNiTghtmare (DNT), the RPG with a dyslexical title, a post-apocalyptic setting and The Sims-like graphics, is 0.3 Versions old (download here).
To my great joy, there are already three solvable quests and a bunch of collectable items. The main thing, however: humor. In your journes you can either choose the light path and install GNU/Linux on the computers you pass by or infect it with the dark force of ruinix. You can actually do this in the latest version. I like where this is going, if this open source/proprietary thing gets implemented well, the game will have completely different playing styles.

Update: 0.3.2 of DNT has been released and it runs! [video] Also check out this DNT tutorial in comic form.

Advanced Strategic Command's latest stable version is 2.2.0. Some of the changes include new terrain and object graphics and changed unit definitions. Unfortunately it won't run on my system for now, so no screens from me this time.

Nongame: Killer

The Killer is a flash/as3-based nongame. Talking more about it might spoil it so if you're OK with that, there's a discussion going on at TigForums.




The source is "what you want" and hosted on github. Perhaps this could be ported to Haxe/Fixel.

The developer has an interesting "support me" implementation. Exclusive updates and postcards. :)

Naev 0.5 released!

A new release of the 2D space trading and combat game Naev is out and available as binaries for Lin/Mac/Win here.




For those using Ubuntu (or other Debian-derived distributions), Naev is available from PlayDeb. Naev is also available in Arch Linux, Gentoo, and from the openSUSE Games repository.
 Have a changelog:

List of changes since 0.4.2:
For Players

  • Larger universe
  • Expanded Dvaered, Frontier, Empire and Pirate territories
  • All-new Sirius and Soromid territory
  • Big systems
  • More planets per system
  • Much larger planets, many new planet and station graphics
  • Players must fly to jump points before jumping to another system
  • Overlay map for in-system navigation
  • Mouse interactivity
  • Planet, ship and jump point targeting
  • Contextual click actions (board, hail, land, etc.)
  • Optional mouse-controlled flying
  • Electronic warfare
  • Ships have cloaking and detection abilities
  • Sensor range depends on cloak vs detection
  • Turrets no longer track all ships equally
  • Time model changes
  • In-game time progresses in real-time
  • Dynamic time compression speeds up long journeys
  • On-map security rating abandoned in favour of faction presence indicators
  • System backgrounds (nebulae, stars and more!)
  • Fancier new GUI
  • Brand-new tutorial that is independent from the main game
  • Outfit slots now have sizes
  • Weapon sets allow easy configuration of different weapon combinations for each ship
  • Ship and weapon heat system
  • Weapons start with perfect accuracy, and become inaccurate as they overheat
  • Severe overheating causes rate of fire to drop
  • Damage absorption and penetration system
  • More diverse planetary inventories (see the tech system below)
  • Random bar NPCs
  • Sound system improvements
  • Smarter autonav behaviour
  • … and plenty more (new missions, ships, outfits, portraits, etc.)

Battle for Wesnoth Architecture

The popular open source game Battle for Wesnoth has been featured in the new free online book The Architecture of Open Source Applications.



We believe that the beauty of the Battle for Wesnoth as a program is how it made coding accessible to a wide variety of individuals. To achieve this aim, the project often made compromises that do not look elegant whatsoever in the code. It should be noted that many of the project's more talented programmers frown upon WML for its inefficient syntax. Yet this compromise enabled one of the project's greatest successes. Today Wesnoth can boast of hundreds of user-made campaigns and eras, created mostly by users with little or no programming experience.
Read the full section online for further insight into the design and design decisions of Battle for Wesnoth.

bfxr = sfxr + flash + omg awesome

Sfxr is a simple retro sound machine. It has undergone some iterations and the latest software based on its principle is bfxr, which also has valuable management tools.

Their feature list:





  • 5 new waveforms : triangle, breaker, tan, whistle, and pink noise.
  • 3 new filters : compression, harmonics, and bitcrusher.
  • Ability to lock parameters during mutation/randomization.
  • Expanded pitch-jumping abilities - good for arpeggiation effects.
  • Visualisation
  • Mixer
  • Keeps your sounds and mixes in persistant lists.
  • Can reverse synths
  • Ability to link directly to sounds
Needs flash. Might be a problem. Can anybody with free flash implementations run this?

LibriVox Hacked

View Comments
The public domain audibook project LibriVox got hacked (not the first time it seems). There was no open announcement yet [edit: here's the blog post] but as a forum user I received an email:
A hacker broke into the LibriVox forum and got access to our completedatabase including emails and encrypted passwords. We have locked them outof the system, and we’ve fixed the vandalism, but they still have ourdatabase.
In the interests of full disclosure, here is some extra information:(1) The database contained every piece of communications sent through theforum, including all private messages. This information is now in thepossession of the hacker.
(2) All forum passwords in the database are encrypted. However, if yourpassword was very simple, it will be trivial for the hacker to break theencryption using "brute-force" techniques. They will likely attempt exactlythis, so if you use the same password on any other Internet service, youshould immediately change your password at those services.
We are very sorry that this happened, and once this is sorted out as bestas it can be, we’ll be doing a more thorough security review.
Well, I'm glad they are open about this. A great time to update the passwords I use to more secure ones. :)

I would like to appeal to the community to look out for each other and report strange activities like spam posts or random content deletion to site admins, pointing out this recent hacking. Everybody who had a LibriVox account and used their password elsewhere should change it ASAP, especially if moderative or administrative accounts are involved!

... Let me just add a little bit of positive open content news though: I was looking for car blinker sounds, contacted three Freesound contributors and got permission from all of them to re-distribute under CC0, which I did on OpenGameArt. j1987 even added a "all my sounds are public domain" note. :)

Assorted strategy game news

Quick Sunday afternoon rundown of recent strategy game updated...
0AD got a new beta 5 release, which improvements in rendering & AI code, a completely new faction (Iberians), and a new map:
MegaGlest also got updated recently (Version 3.5.1), bringing various fixes and performance improvements. Furthermore I can report that both the sable and the development version of Battle for Wesnoth have been updated, and I strongly recommend everyone (who has not played this game for a while) to retry this classic in the newest development version.
EvolutionRTS, a nice looking (but sadly CC-by-NC-ND licensed) game based on the SpringRTS engine also saw an update to version 1.3 this month (check out this gameplay video).
Hmmm, what else? Ahh, UFO:AI was ported to Android, and and the change of Warzone2100 from SDL to qt (which is not exactly a game framework) raised some eyebrows, but will probably make the game more easily portable and better integrated into your favorite desktop.

LanPower Game Key v2

On 2. July, the second Free-as-in-freedom USB Game Key will be released by the French-language based team LanPower.




The GameKey light serie 2 is a compilation of portable FOSS games, mostly compatible with both Windows and Linux.
English, German, French, Italian and Spanish translations are available for the GUI. If you would like to add your translation to the mix, here are the translation files: English | French. (contact: asso.lanpower AT free.fr)

Naev Sound and Xonotic Map Devolution

Spoiler alert regarding a video of a NAEV mission that shows off the sound capacities of the game. The project relies on OpenAL Soft.
You should come for the sound [10MB vorbis rip]* or for the HD version.




Effects to notice:
  • Positional sound (basic for OpenAL)
  • Doppler Effect (depends on velocity)
  • Air absorption factor (sounds like you’re under water)
  • Reverb (also helps make it sound like you’re underwater)
  • Speed of sound changes (depends on nebula density – also for sounding underwater)
* It'd be great if more project took so much care of audio licensing so there could be f-a-i-f game sound walks. Great distraction from urban noise. Game soundtracks are disturbing though mostly.
An amazing screens-video of the different stages of modernizing/Xonoticisizing CBCTF1 - Space CTF to Newtonian Nightmare was posted.

AGS: Adventure Game Studio open sourced

Better late then never they say... so today I bring you the news that the grand-daddy of point and click adventure game creation software, AGS, has been open-sourced recently.
For AGS there are literally thousands of fan made games available (picture taken from this one), and even though most of them (all?) are not FOSS, it is definitely nice to have the engine and the editor now under the pretty liberal and GPL compatible Artistic License 2.0.

Cashflow for Open Game Projects via Flattr without investment


Flattr allows you to place a "click me because you appreciate me" button on your site and when somebody clicks it, you get a bit of money.

So far you had to invest at least 2€ to be part of the service. Now you can use it for free.

So every project that is a one-person project or has a donation infrastructure: please add flattr to your site.

If neiter fits: start thinking about how you would share donations with the team if you got any and add a flattr button when you're done. :)

Thanks to Grumbel for reminding via his post.

Inside a Star-Filled Sky (Public Domain For-Pay) + Video Review + Jason Rohrer on open source

Inside a Star-Filled Sky (IaSFS? InaStFiSk?) is a game. And art. [You want a game?=art discussion? Go to page 9! ;)] This art runs on OSX, Linux and Windows.
So you move around in procedurally generated mazes in real-time, shoot enemies, pick up stuff and change between levels. Sounds like.. GoblinHack so far (the graphics are softer though).
But.
The mazes are people.
Or pixelated monsters for that matter. Or upgrades.
You control a thing inside another thing. the thing is a maze.
The game costs at least $1.75 because it's pay what you want + fees.

I was lucky to get Jason to answer two of my questions.



Q: Is IaSFS in the public domain?
Jason Rohrer: Yes, it's all in the public domain (which is why no license file is included).
Q: Why do you release your games as open source? Why does open source matter (to you)?
Jason Rohrer: I release all of my work as open source because there's no reason not to.  People mostly "hide" their source code out of fear, but I think that fear is unfounded.  In the game world, releasing source code is almost unheard of, except for decades-old abandonware projects.  Long ago, I used to harbor the romantic hope that some other coder would benefit from reusing or at least studying my source code.  But over 12 years of releasing all of my source code, that has happened only rarely.  Instead, the main benefit has come from making my work as portable and as long-lived as possible.  Binaries break eventually as platforms change, and they cannot be repaired.  A source distribution can survive and remain functional much longer.  My passion for open source has transitioned from idealistic to pragmatic over the years.
IMHO Jason is a very interesting guy to listen to [video search "Jason Rohrer"].

About public domain: There is no PD statement in Jason's code as far as I can tell but I was told via email that it is PD. UPDATE: fortify dependency has been removed. The game code contains (depends on?) the non-free fortify.
I could upload the game and share the link. It'd be legal. I would feel guilty though. So instead I offer you my help at buying the game if you can't use the payment method available. If you can transfer to a German bank account or are located in/near Berlin, Germany, contact me and I'll buy the game for you if you somehow give me the money you want to pay.
I guess we need screens...

Freedom is Fun

Happy festive season to all those who are celebrating, and commiserations to those who are missing out or have not been blessed with a nice Christmas period.
Many thanks to Q for being a custodian of the blog. It would surely have died long ago but for his endeavour and I deeply appreciate his ongoing efforts.



NYC in Sauer
I have a queue of interesting things... like this lovely screenshot of a NYC map for Sauerbraten that pushes the engine's performance.
There was a Christmas release of SuperTuxKart and it's full of goodies. Verison 0.6rc1 (an rc, thusly YMMV) offers (among a lot of new tracks and other improvements) improved physics with skidding, nitro, a better AI, and positional sound effects. Sounds super.
Gearhead2 is now completable as of the latest release, version 0.530, meaning that it is no longer a tech demo but a real live game. It's a futuristic / mech-based graphical roguelike and a very nice one too by all accounts.
UFO:AI Starchaser
I really liked this UFO:AI "Starchaser" interceptor (right). I'm looking forward to 2.3 which should be another impressive release for the project.
Vega Strike has had a lot of speech packs contributed in the last few weeks. To preview them you'll have to head on over to the VS forums (sorry, no direct links). I'm sure this will make the next release of the game more atmospheric. Whilst core development seems a little cool at the moment, the community contributions are as active as ever and I predict an explosive release sometime in 2009 that makes people go, "Wow, that's what open source can do." I also mined this nugget from the Ogre forums when procrastinating the other day (hellcatv is a lead VS dev, VS is prospectively getting ported to OGRE, and that thread is about a feature that looks particularly useful for transitions between space and planetscapes). Yes, that is rumour-mongering, and I'm proud of it!
Scourge is getting nicer lighting, there's a poor quality video on vimeo of it in its infancy (the effects have since improved). There was a bump with the 0.21 release, which got pulled and replaced by 0.21.1, but now that's sorted out development momentum has returned and already 0.22 looks promising.

I don't monitor nearly as many projects as I used to. Are there any other impressive screenshots you guys have seen lately? Any other projects looking promising for nice 2009 releases?

Plutocracy, Cheese Boys and Goblin Hack 1.16Cheese Boys breaking the fourth wall Cheese Boys is a humorous post-apocalyptic action adventure. The current two-level implementation, that features dialog and fighting already contains a lot of strange fourth wall breaking humor (although it is quite different to Fallout's.) Goblin Hack 1.16 Goblin Hack (GH) 1.16 is now out with new features, including music by Pascal Provost and new level kinds. Apparently there even is an end game level now, which I assume 0.17% of all GH players will reach. (Ever finished Nethack? Not me. :) ) Plutocracy rev 499 Plutocracy is a multiplayer 3D RTS game focusing on merchant trade and domination by economic means, although warfare and piracy are always an option. The game has a 1600s Caribbean theme, is played on a real globe, and aims to replicate realistic economic transactions. I fell in love with it's graphical style, which reminds me of Populous III. I haven't had the chance to play it with anybody else and there are no bots, so I can't say anything about playability, besides the fact that it's easy to lose your units out of sight.

Cheese Boys breaking the fourth wall
Cheese Boys is a humorous post-apocalyptic action adventure. The current two-level implementation, that features dialog and fighting already contains a lot of strange fourth wall breaking humor (although it is quite different to Fallout's.)

Goblin Hack 1.16
Goblin Hack (GH) 1.16 is now out with new features, including music by Pascal Provost and new level kinds. Apparently there even is an end game level now, which I assume 0.17% of all GH players will reach. (Ever finished Nethack? Not me. :) )

Plutocracy rev 499
Plutocracy is
a multiplayer 3D RTS game focusing on merchant trade and domination by economic means, although warfare and piracy are always an option. The game has a 1600s Caribbean theme, is played on a real globe, and aims to replicate realistic economic transactions.
I fell in love with it's graphical style, which reminds me of Populous III. I haven't had the chance to play it with anybody else and there are no bots, so I can't say anything about playability, besides the fact that it's easy to lose your units out of sight.

DccNiTghtmare 0.3, ASC 2.20

DNT: inspiration source in the shelf

DNT: post-apocalyptic santa
DccNiTghtmare (DNT), the RPG with a dyslexical title, a post-apocalyptic setting and The Sims-like graphics, is 0.3 Versions old (download here).
To my great joy, there are already three solvable quests and a bunch of collectable items. The main thing, however: humor. In your journes you can either choose the light path and install GNU/Linux on the computers you pass by or infect it with the dark force of ruinix. You can actually do this in the latest version. I like where this is going, if this open source/proprietary thing gets implemented well, the game will have completely different playing styles.

Update: 0.3.2 of DNT has been released and it runs! [video] Also check out this DNT tutorial in comic form.

Advanced Strategic Command's latest stable version is 2.2.0. Some of the changes include new terrain and object graphics and changed unit definitions. Unfortunately it won't run on my system for now, so no screens from me this time.

Nongame: Killer

The Killer is a flash/as3-based nongame. Talking more about it might spoil it so if you're OK with that, there's a discussion going on at TigForums.




The source is "what you want" and hosted on github. Perhaps this could be ported to Haxe/Fixel.

The developer has an interesting "support me" implementation. Exclusive updates and postcards. :)

Naev 0.5 released!

A new release of the 2D space trading and combat game Naev is out and available as binaries for Lin/Mac/Win here.




For those using Ubuntu (or other Debian-derived distributions), Naev is available from PlayDeb. Naev is also available in Arch Linux, Gentoo, and from the openSUSE Games repository.
 Have a changelog:

List of changes since 0.4.2:
For Players

  • Larger universe
  • Expanded Dvaered, Frontier, Empire and Pirate territories
  • All-new Sirius and Soromid territory
  • Big systems
  • More planets per system
  • Much larger planets, many new planet and station graphics
  • Players must fly to jump points before jumping to another system
  • Overlay map for in-system navigation
  • Mouse interactivity
  • Planet, ship and jump point targeting
  • Contextual click actions (board, hail, land, etc.)
  • Optional mouse-controlled flying
  • Electronic warfare
  • Ships have cloaking and detection abilities
  • Sensor range depends on cloak vs detection
  • Turrets no longer track all ships equally
  • Time model changes
  • In-game time progresses in real-time
  • Dynamic time compression speeds up long journeys
  • On-map security rating abandoned in favour of faction presence indicators
  • System backgrounds (nebulae, stars and more!)
  • Fancier new GUI
  • Brand-new tutorial that is independent from the main game
  • Outfit slots now have sizes
  • Weapon sets allow easy configuration of different weapon combinations for each ship
  • Ship and weapon heat system
  • Weapons start with perfect accuracy, and become inaccurate as they overheat
  • Severe overheating causes rate of fire to drop
  • Damage absorption and penetration system
  • More diverse planetary inventories (see the tech system below)
  • Random bar NPCs
  • Sound system improvements
  • Smarter autonav behaviour
  • … and plenty more (new missions, ships, outfits, portraits, etc.)

Battle for Wesnoth Architecture

The popular open source game Battle for Wesnoth has been featured in the new free online book The Architecture of Open Source Applications.



We believe that the beauty of the Battle for Wesnoth as a program is how it made coding accessible to a wide variety of individuals. To achieve this aim, the project often made compromises that do not look elegant whatsoever in the code. It should be noted that many of the project's more talented programmers frown upon WML for its inefficient syntax. Yet this compromise enabled one of the project's greatest successes. Today Wesnoth can boast of hundreds of user-made campaigns and eras, created mostly by users with little or no programming experience.
Read the full section online for further insight into the design and design decisions of Battle for Wesnoth.

bfxr = sfxr + flash + omg awesome

Sfxr is a simple retro sound machine. It has undergone some iterations and the latest software based on its principle is bfxr, which also has valuable management tools.

Their feature list:





  • 5 new waveforms : triangle, breaker, tan, whistle, and pink noise.
  • 3 new filters : compression, harmonics, and bitcrusher.
  • Ability to lock parameters during mutation/randomization.
  • Expanded pitch-jumping abilities - good for arpeggiation effects.
  • Visualisation
  • Mixer
  • Keeps your sounds and mixes in persistant lists.
  • Can reverse synths
  • Ability to link directly to sounds
Needs flash. Might be a problem. Can anybody with free flash implementations run this?

LibriVox Hacked

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The public domain audibook project LibriVox got hacked (not the first time it seems). There was no open announcement yet [edit: here's the blog post] but as a forum user I received an email:
A hacker broke into the LibriVox forum and got access to our completedatabase including emails and encrypted passwords. We have locked them outof the system, and we’ve fixed the vandalism, but they still have ourdatabase.
In the interests of full disclosure, here is some extra information:(1) The database contained every piece of communications sent through theforum, including all private messages. This information is now in thepossession of the hacker.
(2) All forum passwords in the database are encrypted. However, if yourpassword was very simple, it will be trivial for the hacker to break theencryption using "brute-force" techniques. They will likely attempt exactlythis, so if you use the same password on any other Internet service, youshould immediately change your password at those services.
We are very sorry that this happened, and once this is sorted out as bestas it can be, we’ll be doing a more thorough security review.
Well, I'm glad they are open about this. A great time to update the passwords I use to more secure ones. :)

I would like to appeal to the community to look out for each other and report strange activities like spam posts or random content deletion to site admins, pointing out this recent hacking. Everybody who had a LibriVox account and used their password elsewhere should change it ASAP, especially if moderative or administrative accounts are involved!

... Let me just add a little bit of positive open content news though: I was looking for car blinker sounds, contacted three Freesound contributors and got permission from all of them to re-distribute under CC0, which I did on OpenGameArt. j1987 even added a "all my sounds are public domain" note. :)

Assorted strategy game news

Quick Sunday afternoon rundown of recent strategy game updated...
0AD got a new beta 5 release, which improvements in rendering & AI code, a completely new faction (Iberians), and a new map:
MegaGlest also got updated recently (Version 3.5.1), bringing various fixes and performance improvements. Furthermore I can report that both the sable and the development version of Battle for Wesnoth have been updated, and I strongly recommend everyone (who has not played this game for a while) to retry this classic in the newest development version.
EvolutionRTS, a nice looking (but sadly CC-by-NC-ND licensed) game based on the SpringRTS engine also saw an update to version 1.3 this month (check out this gameplay video).
Hmmm, what else? Ahh, UFO:AI was ported to Android, and and the change of Warzone2100 from SDL to qt (which is not exactly a game framework) raised some eyebrows, but will probably make the game more easily portable and better integrated into your favorite desktop.

LanPower Game Key v2

On 2. July, the second Free-as-in-freedom USB Game Key will be released by the French-language based team LanPower.




The GameKey light serie 2 is a compilation of portable FOSS games, mostly compatible with both Windows and Linux.
English, German, French, Italian and Spanish translations are available for the GUI. If you would like to add your translation to the mix, here are the translation files: English | French. (contact: asso.lanpower AT free.fr)

Naev Sound and Xonotic Map Devolution

Spoiler alert regarding a video of a NAEV mission that shows off the sound capacities of the game. The project relies on OpenAL Soft.
You should come for the sound [10MB vorbis rip]* or for the HD version.




Effects to notice:
  • Positional sound (basic for OpenAL)
  • Doppler Effect (depends on velocity)
  • Air absorption factor (sounds like you’re under water)
  • Reverb (also helps make it sound like you’re underwater)
  • Speed of sound changes (depends on nebula density – also for sounding underwater)
* It'd be great if more project took so much care of audio licensing so there could be f-a-i-f game sound walks. Great distraction from urban noise. Game soundtracks are disturbing though mostly.
An amazing screens-video of the different stages of modernizing/Xonoticisizing CBCTF1 - Space CTF to Newtonian Nightmare was posted.